Keep the pyramid balanced: If you have the choice, remove cards from the pyramid so that its both sides remain balanced in terms of height.Play cards in the middle of the pyramid: If you can choose, it can be beneficial to play cards in the middle of the pyramid because they cover two other cards, while cards at the edges of the pyramid only cover one other card.The modern variation favours more planning and logic, than the classic variation which is much more based on luck. So ideally each move frees up a card below that you can immediately use. Plan ahead: Look at the pyramid before starting to play and identify which cards are blocking other cards.There is no reason to keep them in the pyramid or waste piles and removing them will earn you 500 points. Remove Kings immediately: Always remove the Kings immediately.In the modern version of the rules with the temporary card store, there are far fewer obvious blocking conditions than when using the classic rules. See if the game is worth playing: If for example all the 6s are at the top of the pyramid, with all the sevens below it will be impossible to win the game.We all want to be winners, so let's see what tips and tricks will let you do that in Pyramid Solitaire! You can get an additional time bonus that ticks down while you play, a bonus for removing all the pyramid itself, a bonus for removing all the cards including the deck cards, and finally a bonus for how many rounds you have completed so far. When you complete a round there are several score bonuses you can pick up! Each pair of cards matched together is worth 500 points. You score more points when you play a whole round well and for matching pairs. The undo button will undo any single move that you are unhappy with. Simply select the card you want to move and then select the Temp Card Store to activate it. Use this area to open up cards further back in the pyramid. ![]() The Temp Card Store in the bottom left of the game screen can hold one card. Removable pairs include Queen and Ace, Jack and 2, 10 and 3, and so on. As you might expect Jacks have a value of 11, Queens = 12, Kings = 13 (and can be removed on their own) and Aces = 1. You can then use this card at any point, however the "temporary card store" can only hold one card, so the card in the store must be used before you can place another card in the "temporary card store".Īll numbered cards have their face value. You may take one immediately accessible card from either pyramid or the 3 card deal at the bottom, letting it free up a card below.
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